Games played to November.
Nov. 19th, 2024 09:56 pmHey guess waht. I can't focus on games either.
Vampire Survivors:
Been a long time since I booted it up. Played random DLC with the new Castlevania stuff. Those Contra weapons sure are useful but SUUUPER annoying to evolve in other stages or with other characters. I think the unlock stuff is a little tiring. Still lost 6 hours into the night twice playing this. Will play more soon. Julius Belmont is funny here.
Witching Stone:
Puzzle game where you make paths to do damage? SOLD! So I had several really bad runs early on and was about to instant drop it but Noelle's OST kept me going. Like... awkward spell gets and gem boards for three or four runs where I couldn't even beat the first boss somehow. Then I got like 5 good runs then I've been getting some real "lul get fucked" final bosses alongside some meh runs and now I'm taking a break. I think the time investment per run is a little high for me personally. Especially with how game overs can just happen. Had a few where it was clear "I played bad." but some are like "oh, btw. thanks to chance here's the exact counter to anything you could've built. bye" Honestly really fun most of the time but some losses are just me saying "fuck off" quietly at my monitor. Oh and use nice headphones or a speaker setup with something resembling bass.
DEVIL BLADE REBOOT:
Hell yeah finally de-rusted enough to not completely flop before the 1st boss finally. This mayyyy be in part to whatever update, game or driver who knows, just playing nicer with vsync.
ASTLIBRA:
I need to play this more. played the tutorial but then the computer was doing funny things so I'll return to this later.
MOCO MOCO FRIENDS:
Watching people stream Pokemon but booting up a Pokemon game makes me feel a little burnt out still, so I decide to play the 3DS game I regret not turning into a speculative investment. (Don't look up the price. it hurts a lil.) This is not like Pokemon but it is a monster team RPG. All the monsters are little plushies. Super cute. Aesthetically and battle wise feels very simplified for a potential elementary girl audience. This was near peak Yokai Watch era in Japan, after all. However, there's so much kinda bland item grinding stuff that I think some kids would've been fine with but it's just a ton of boring menus. Weird item management. And waiting for animations to finish so you can get to the next dialogue box. There's a tiny hub world and some generated dungeons that remind me more of Shiren but without Shiren/mystery dungeon movement. (No traps either. I should play a shiren.) No interesting places to visit here. This game is fairly slim on stuff to do and lacks variety. Every character is silly cute in a way I like, but honestly the game makes them a little annoying. The localization is "American Otaku" flavored enough I don't know who is this for. The few generic voice clips are Japanese which feels odd for a kids game sometimes. I'm fine with it but there are lines that make me go "heh... wait. Who the heck is this for? These are lines for people who watched subbed anime." Do the kids know "tsundere"? Would they understand these character tropes? Would they understand the things other JP media has filled the gaps in the localization for me? I might fall off this game eventually but I do want to see what it looks like in the end. Poor college student who likes cute stuff would need to REALLY like cute stuff for even its original price to feel okay. It feels like someone went to shave corners for design reasons and then was told to shave more for budget reasons. Unlike 3DS Pokemon, the 3D slider is actually normal performance and is available quite a lot of the time.
Vampire Survivors:
Been a long time since I booted it up. Played random DLC with the new Castlevania stuff. Those Contra weapons sure are useful but SUUUPER annoying to evolve in other stages or with other characters. I think the unlock stuff is a little tiring. Still lost 6 hours into the night twice playing this. Will play more soon. Julius Belmont is funny here.
Witching Stone:
Puzzle game where you make paths to do damage? SOLD! So I had several really bad runs early on and was about to instant drop it but Noelle's OST kept me going. Like... awkward spell gets and gem boards for three or four runs where I couldn't even beat the first boss somehow. Then I got like 5 good runs then I've been getting some real "lul get fucked" final bosses alongside some meh runs and now I'm taking a break. I think the time investment per run is a little high for me personally. Especially with how game overs can just happen. Had a few where it was clear "I played bad." but some are like "oh, btw. thanks to chance here's the exact counter to anything you could've built. bye" Honestly really fun most of the time but some losses are just me saying "fuck off" quietly at my monitor. Oh and use nice headphones or a speaker setup with something resembling bass.
DEVIL BLADE REBOOT:
Hell yeah finally de-rusted enough to not completely flop before the 1st boss finally. This mayyyy be in part to whatever update, game or driver who knows, just playing nicer with vsync.
ASTLIBRA:
I need to play this more. played the tutorial but then the computer was doing funny things so I'll return to this later.
MOCO MOCO FRIENDS:
Watching people stream Pokemon but booting up a Pokemon game makes me feel a little burnt out still, so I decide to play the 3DS game I regret not turning into a speculative investment. (Don't look up the price. it hurts a lil.) This is not like Pokemon but it is a monster team RPG. All the monsters are little plushies. Super cute. Aesthetically and battle wise feels very simplified for a potential elementary girl audience. This was near peak Yokai Watch era in Japan, after all. However, there's so much kinda bland item grinding stuff that I think some kids would've been fine with but it's just a ton of boring menus. Weird item management. And waiting for animations to finish so you can get to the next dialogue box. There's a tiny hub world and some generated dungeons that remind me more of Shiren but without Shiren/mystery dungeon movement. (No traps either. I should play a shiren.) No interesting places to visit here. This game is fairly slim on stuff to do and lacks variety. Every character is silly cute in a way I like, but honestly the game makes them a little annoying. The localization is "American Otaku" flavored enough I don't know who is this for. The few generic voice clips are Japanese which feels odd for a kids game sometimes. I'm fine with it but there are lines that make me go "heh... wait. Who the heck is this for? These are lines for people who watched subbed anime." Do the kids know "tsundere"? Would they understand these character tropes? Would they understand the things other JP media has filled the gaps in the localization for me? I might fall off this game eventually but I do want to see what it looks like in the end. Poor college student who likes cute stuff would need to REALLY like cute stuff for even its original price to feel okay. It feels like someone went to shave corners for design reasons and then was told to shave more for budget reasons. Unlike 3DS Pokemon, the 3D slider is actually normal performance and is available quite a lot of the time.